AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Ecuador Q2 2024
Explore the performance trends of the top 5 anime games on the Android platform in Ecuador for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 anime games on the Android platform in Ecuador exhibited diverse performance trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed overview of user engagement and financial success in the region.
Solo Leveling:Arise from Netmarble, released in early May, saw an initial surge in weekly downloads, peaking at 62.6K in the first week. However, downloads quickly tapered off to 624 by the end of June. The game’s weekly revenue started at approximately $1.2K, peaking at around $1.6K in mid-May, before gradually declining to $828 by late June. Active users increased from 60.8K in early May to 94.4K by mid-May, then fluctuated around 75K to 80K towards the quarter's end.
The Seven Deadly Sins, also from Netmarble, displayed a more stable trend. Weekly downloads hovered around 300 to 600, with a slight peak at 595 in late May. Revenue varied, reaching a high of $1K at the start of April and ending the quarter at $505. Active users remained relatively steady, averaging around 3.5K to 4.6K throughout the quarter.
DRAGON BALL LEGENDS by Bandai Namco experienced consistent engagement. Weekly downloads fluctuated between 3.6K and 8.6K, with noticeable peaks in late May and mid-June. Revenue showed a significant increase, reaching $1.1K in late May before stabilizing around $480 by the end of June. Active users maintained a steady count, averaging around 45K to 52K throughout the quarter.
Yu-Gi-Oh! Duel Links from KONAMI had modest performance metrics. Downloads ranged from 286 to 394 weekly, with revenue peaking at $820 in late May and ending at $312 in late June. Active users were relatively stable, fluctuating between 3.5K and 4.1K.
Saint Seiya Awakening: KOTZ by Yoozoo saw minimal weekly downloads, hovering around 50 to 66. Revenue showed a gradual increase, peaking at $386 in mid-June. Active users were consistent, averaging around 1.1K to 1.2K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.